Olivia isn't a finisher, she's a value card that trades Tempo (6/6 Rush on 9 is not good Tempo) for Value - and while the Value certainly is there, Turn 9 is not when you want it, its when you want to cash in your deck's win condition.Īgain, using Control Sword as an example (as the other currently viable Control decks will be playing win conditions by Turn 9 whereas Sword plays the long game except in Otohime/Sage style builds), I run 3x Alexander at 8 mana because he represents an efficient one-sided board clear that I can't get otherwise, and I sometimes tech Lucifer because there's literally about three cards Swordcraft can use to heal (Unica/Healing Angel/Lucifer/"Satan" sort of) and Lucifer is the only option that heals more than two points when played. If you are putting 8+ mana cards in your deck, there had better be a strong reason. Think more along the lines of Path to Purgatory, Storm followers, Rhinoceroach combos, Dimensional Shift/Flame Destroyer, etc. Many of the "game ending" plays around Turn 8-10 aren't 8-10 mana cards. I've only been playing for about a week, so it isn't my place to say if things are OP or not and if some of these late-game cards like Olivia are fine or should be nerfed, this is all just my observation on the current state of the late-game. Then there is Swordcraft's Leonidas gives you an overwhelming chance of victory after he dies and spawns the amulet that gives all future followers you summon +3/+3 with Rush, and finally lets not forget the Prince of Darkness who gives you a deck of super OP cards to finish a game. Off of the top of my head, I can think of a few 8+ cost cards as good as Olivia, some of which aren't even legendary, Dragoncraft's Polyphonic Roar is a 9cost amulet that spawns 5/5 dragons with Storm every turn and that's really powerful for controlling/ending the late game. If your 8+ cards aren't as good as Olivia, you're at a disadvantage. I believe she sets the standard for what the late-game should look like. Next time you're considering the 8+ cost Followers that you're going to put into your deck, you have to stop and compare them to Olivia. Olivia is essentially a 6/6 rush follower that grants two evo-points and that's tremendously powerful for controlling that late-game when both of you are desperately top-decking to end the game. It's safe to say that you're going to win automatically in that scenario. Too bad Havencraft is suddenly an aggressive deck now with Winged Sentinel Garuda.Opprinnelig skrevet av N0Lif3:Olivia is very very powerful against an opponent who does not have an equally powerful late-game card. 2) but that’s a small caveat for such a powerful card. That being said, Enstatued Seraph is prone to banish removal (Odin see Pt. So, Enstatued Seraph has a potentially faster clock in the best case scenario and a similar clock in its worst case scenario. Prince of Darkness comes down on turn 10 and wins at the fastest on turn 11, probably turn 12. With countdown reducing cards, Enstatued Seraph can win on turn 9 and at least by turn 12. It certainly makes for a faster clock than Prince of Darkness because it comes down on turn 8. Once Seraph Lapis, Glory Be is destroyed, the owner of the amulet wins the game.Įnstatued Seraph definitely takes a nice place within a Control Havencraft deck where Prince of Darkness used to reside. The chain of Seraphs is as follows: Enstatued Seraph, Awakened Seraph, Renascent Seraph, and Seraph Lapis, Glory Be. Try to order your attacks intelligently to have him deal and absorb the most damage.ĭefinitely a powercard worth keeping, especially since Swordcraft is probably the most beginner friendly class to start a deck with.Įnstatued Seraph is an interesting card because it is the only actual alternate win condition in the game besides losing all of your health or having no cards in your deck. Don’t rely on him to automatically wipe your opponent’s board. The most important thing to keep in mind is that Alexander does indeed take damage and can die. An evolved Alexander and a Whole-Souled Swing kills an unevolved Fafnir. Even facing tougher enemies, Alexander can easily trade with the strongest followers with a little bit of help. He can easily get rid of a board of small followers or take out two to three medium followers. I don’t really care.Ĭan you say “board control in a card?” Control Swordcraft has definitely been getting traction on the ladder lately and he’s a big part of that. So the first thing I thought when I saw this card was “Okay why 14? Why not an unlimited amount of times? There has to be some flavor here.” I initially thought this card was a reference to Alexander the Great cause he’s pretty great, but a 5 minute Google search leads me to believe this Alexander is based on Severus Alexander who “created a municipal council of 14 assisted the urban prefect in administering the affairs of the 14 districts of Rome” (Wikipedia).
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